Sci-Fi writer, Short story scriber, journalist, bear wrestler. All rolled up into one sexy beast.
Showing posts with label X-Box360. Show all posts
Showing posts with label X-Box360. Show all posts
Thursday, July 21, 2011
Review: Captain America: Super Soldier
(Image taken from: Cinemablend.com)
Is there anything worse than a movie video game? Usually, no, but sometimes, in the case of the Spiderman 2 game and The Chronicles of Riddick: Escape from Butcher’s Bay, they can actually be pretty amazing. Well, and I can’t believe I’m saying this, but I’m actually going to put Captain America: Super Soldier for the 360 in that category, too.
It totally apes Batman: Arkham Asylum in the combat mechanics, with you fighting multiple baddies at once and bouncing from one bad guy to the next. But it actually does it so well that I don’t even mind. Tossing your shield is a blast. There are even sections of the game where you go all Prince of Persia and fling yourself around the German landscape. I love it.
But here’s the interesting thing. There once was a time when video game companies making multi-platform games would make the same game and just port them to the various platforms. But this being the end of the Wii’s lifespan, nobody’s kidding themselves. The Wii can’t handle the kind of game that is on the 360 and PS3. So you know what, Sega decided to make it different.
Captain America for the Wii, seriously looks like Goldeneye for the N64. The graphics are that bad. But that doesn’t mean that the game itself is bad. It just LOOKS awful. The gameplay itself is surprisingly entertaining. But it’s also very different. Instead of focusing on the up-close-and-personal combat in the 360 or PS3 versions, the Wii version focuses more on the mechanics of the shield. Blocking with it, deflecting bullets with it, tossing it, it’s all done effectively with the Wii-mote and nunchacku. But the actual hand-to-hand combat in this game is atrocious. Instead of the swift, Arkham Asylum movements in the 360 version, it boils down to being a button masher, that quite frankly, looks and feels awful. The hits feel unresponsive and loose, and the general flow of the game is much slower than its counterparts, even though all three versions are pretty much telling the same story. It’s a shame, too. Maybe the Wii-U would handle it much better. Too bad that console’s about a year away.
As for the Nintendo DS version, well, it’s the worst of the bunch, but it’s still not horrible. In May, I actually reviewed the Thor video game and mentioned how the DS version was better than its console brethren because of its simplicity. Well, that being said, Cap Am for the DS is a bit TOO simplistic. It features a whole bunch of interesting mechanics like the touch screen and stealth sections. But it still plays clumsily and the combat in it could feel more responsive. It doesn’t feel balanced and a lot of it is pretty repetitive with the running and jumping segments. They needed to be broken up more. Sure, there are some cool Ninja Gaiden-like sections where you’re bouncing off the walls to get higher. But overall, Cap Am just doesn’t work as well asThor did for the DS. The combat in this game isn’t as smooth as I’d like it to be, and knocking baddies around the screen with the shield isn’t nearly as satisfying as knocking them around with Thor’s hammer, Mjolnir.
Overall, though, the 360 version is awesome, the Wii version is passable, and the DS version is decent, but bordering on being not so good. Take one star off if you’re thinking about getting the Wii version, and one-and-a-half off if you’re thinking about picking it up for the DS. With the 360 version being so good, I’m actually looking forward to an Avengers game next year. Sega seems to be getting better at this. I’m impressed. Keep it up, Sega, keep it up.
Players: 1
Platform(s): Xbox 360 (reviewed), PS3, Wii (reviewed), DS (reviewed)
Developer: Next Level Games (Xbox 360 and PS3), High Voltage Software (Wii), Griptonite Games (DS)
Publisher: Sega
ESRB: Teen
Rating: Four stars out of five
Monday, December 13, 2010
Review: Splatterhouse

If there’s one thing I can distinctly remember from my childhood, it was playing Splatterhouse 3 on the Genesis and decapitating this freak and then, after lopping off its head, killing it again and making it erupt into a seizure. It was freaking disgusting. But you know what, that was Splatterhouse, man, which is a series that was notorious for being not only violent but also creatively morbid. For every 4x4 to a monster’s melon, there was a demon vomiting in the background. It was sick, it was twisted, and it was beautiful.
And so here we are with a surprising update, which is filled with swear words, heavy metal and blood by the buttloads. Is it a worthy successor to the series? Well, yes and no.
The story once again follows Rick and the Terror Mask, which turns him into a muscle-bound wrecking machine. In previous installments, due to the limited capabilities of the systems they were on, the mask was just there to look cool on Rick’s face. But in this game, it actually talks to you—Over and over and over again. I’m not saying that I dislike it, because I don’t. It can be both comical and sinister in its commentary as you impale a creature on a spike, but it just won’t shut up. I wish there was an option where I could turn it off whenever I pleased, as sometimes, I just didn’t want to hear it squawk and curse at me and just wanted to hear the atmospheric sounds in the background.
That being said, without it, I definitely think this game would be a poor man’s God of War, as everything from filling a vial of blood to unlock new moves, to the repetitious combos are definitely inspired by the Ghost of Sparta. It’s pretty much impossible not to make that comparison, really, as Rick even does quick time sequences and can roll out of the way of enemy attacks when he feels like it. Seriously, even though the roll is designated to the R trigger, I sometimes tried to roll about with the right bumper by accident. And all this did was swing the camera around all over the place (The R bumper is the camera, you see), which made me dizzy as all hell. I mean, seriously, if you’re going to imitate God of War, then go full on. Don’t put the camera on the right bumper. That’s where the roll technique should be. It worked with GoW, and it would have worked here. Gawd.
But back to that story. Rick and the Terror Mask reunite to go save Rick’s girlfriend, Jennifer, from the nefarious, Dr. West, who…oh, who really cares? Even though it was written by comic writer, Gordon Rennie, who scribed some Judge Dredd stories, it’s still piss poor and boring. I mean, seriously, how far can you go with a story like this? Why does every game these days have to have a story attached to it in the first place? Rick going to save his girlfriend from monsters was fine back in the original game in 1988, and it would be fine today as long as the gameplay was excellent, so why waste the effort? In fact, this is more of a remake than anything anyway, so just stick with the original story without explaining everything. At least the game gives you the option to skip the videos if you don’t want to see the story, which is appreciated.
And speaking of the original game, you can find it in here after you pass a certain point. The second and third games are in here as well. Honestly, I started with the third title in the series, so I’m not really nostalgic for the older two. They’re side-scrollers, whereas the third game has you clearing out rooms and searching throughout the mansion for Jennifer and your child. If you played the first two games and loved them, then you’ll be in for a treat, but for someone who never played them until I played this game, they’re not all that special. Splatterhouse 3 still holds up though, and I would love to say that it’s worth the price of admission, but sixty bucks sure is a lot to pay for a Sega Genesis game that really looks and sounds its age. Still, it’s a nice added bonus and a fun little extra. I’m glad they included them on the disc. They make for a nice history lesson.
What really tears it for me with this new Splatterhouse though is that it’s monotonous as all hell. Sure, it gets much better once you’re leaping through portals and what not, and the 2D sections, which are reminiscent of the original two games, are a fun way to break up the punch, punch, grab, eviscerate, moments, but the game just doesn’t hold up in the long run. After awhile, it just gets really boring, and where God of War 3 stunned you with its boss battles, the boss battles in this game are lame. Not once did I feel in awe of them, no matter how big they were. Also, you fight many of the same baddies over and over again. There’s little to no variety here. I didn’t get much pleasure out of breaking their skulls with my fists, especially when you really only have two attacks with a jab technique and a heavier blow, which you can charge.
But anybody who knows at least a modicum about Splatterhouse knows that the fun lies in the weapons, and the game rewards you for sticking around by giving you a chainsaw and a shotgun later in. Even after slaughtering some of the same enemies over and over again, I found a cheap thrill in blowing them away or chopping them up with the chainsaw. It’s the little things, really; the little things.
The graphics, when in the dark, look like shit, but once you’re in the light, it looks pretty good, with shadows running off the walls and the blood spillage looking more impressive. I have no complaints with the graphics…when they’re in the light. But I do have a problem with the music. Though I know they were trying to go for a really heavy, guitar blasting soundtrack, I really miss the spooky tunes of the third game. Especially when this game under-utilizes a great band like Mastodon for the soundtrack. (Man, how many different soundtracks do I have to hear “Blood and Thunder” on? Sheesh).
Overall, though, while not a great game by any stretch of the word, it’s a fairly competent title that may get boring after awhile but is alright in short spurts. Should you buy it? Only if you’re a hardcore fan of the series. If not, then you can get your blood by the bucket loads elsewhere. This Splatterhouse doesn’t need to be unlocked.
Players: 1
Platform(s): PS3, Xbox 360 (reviewed)
Developer: Namco Bandai
Publisher: Namco Bandai
ESRB: Mature
Rating: Three stars
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