Sunday, February 8, 2009

New York Comic-Con: Godfather II Hands-On Preview


Article look a little bland to you? Yeah, I think so, too. So check out the site it eventully wound up on to see a prettier, more sweet-16 looking lay-out, ye hear?




The RUNDOWN

Following in the footsteps of its predecessor, The Godfather: The Game, the sequel is yet another more classy version of GTA, all dolled up and with a classic name standing directly behind it.

PREVIEW PULP

I didn’t really get to learn much about the story of this one since the booth set up at Comic-Con was really just showing you some of the gameplay, but from what I’ve read, this game follows the travails of a new mob member named Dominic as the last game’s, Aldo Trapini, didn’t make it to see the light of day at the end of the last one. Dominic, from the very onset of game play, seemed to impose fear in the people on the street who, just by walking up to them, would put their hands up and say things like “Please don’t hurt me,” when you’d walk up to them. Of course I would hurt them, punching them in the face and making them run for their life, but who wouldn’t? As in any open-ended sandbox game, The Godfather II doesn’t really penalize you for going off the beaten path, so I did, stealing a car and going for a little joyride. I found the controls to be smooth and unrestraining.

There wasn’t much else to the demo besides this, though, so I can’t really go into many of the details of what to expect next from the game. But if it turns out anything like the first one did, with a competent storyline that connects it all to the movies, then this one could turn out to be another good—but not great—game.

4 out of 5

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