Monday, November 9, 2009

Review: Tekken 6



I’ve been playing Tekken since the original game on the PS1 had Galaga as a playable loading screen, so when I tell you that Tekken 6 is one of the best in the series, you better well damn believe it. Tekken 6 is an amazing experience with only a few snags that keep it from being the King of the Iron Fist Tournament.

The first thing, surprisingly, I want to talk about are the graphics, because they are definitely a reason to have an HDTV. Now, I’m normally not a graphics whore, but oh my God, these are the most impressive graphics I’ve seen in a fighting game since Soul Calibur for the Dreamcast (Funny, how that game was from Namco, too). The backgrounds, character models, scenery, EVERYTHING in this game just has you going “humina humina humina,” as you watch the details stream past you seamlessly. Landscapes with tanks bursting through them, a whole competition of people throwing tomatoes at each other, rollicking waves rocking the doorstep of a dojo, just about everything in the background makes you almost forget that you’re getting your ass handed to you by Heihachi.

And then, when you least expect it, the whole wall or floor that you’re standing on gets busted through or collapses beneath you. That’s right, taking a highly read page from Dead or Alive’s handbook are interactive backgrounds that reveal totally new locations if they’re hammered at enough, creating some interesting maneuvering around the playing field once you know where to spot them. It makes for some damn exciting gameplay and it’s an interesting addition to an already awesome franchise.

As always, the fighting is tremendous, and with six new playable characters, the battles are just as intense as ever. Surprisingly, I’m happy to say that all of the newbies are actually very unique and interesting to play with. Miguel is a brawler who punishes those who get in too close, Zafina is quick on her feet and highly damaging down low, and Bob is a member of the new school of morbidly obese fighters (See: Street Fighter 4’s Rufus) who’s surprisingly fast on his feet even though he probably can’t even see them. And then there’s Alisa Bosconovitch, who is obviously the daughter of can’t-stay-on-his-feet, Dr. Bosconovitch. Alisa is one of the strangest characters yet as her attacks are so disorienting that it’s hard to get a good hit on her. She has jet pack wings, can release chainsaws for hands, and can even take off her head and give it to other characters where it explodes in their hands. Only in the Tekken universe, baby, only in the Tekken universe.

All of your old favorites are back, too, and they all have really cool looking models and a few new moves to boot. This home version is actually based on the second version of Tekken 6, "Bloodline Rebellion," so it benefits from all the great additions that came with that game, and it really feels like one giant, epic, balls to the wall slugfest with pretty much any character you’ve fallen in love with over the course of Tekken’s lengthy history (Except for Tekken 3’s Gon and Dr. Bosconovitch, sadly, but I guess Alisa makes up for her father’s absence, but Gon, well, we’ll never have another Gon again, I guess).

Also new to the fold is the new “rage” system that allows you to deliver more devastating attacks when you get really low on your health bar and start glowing red. I can tell you that on more than one occasion, I came back like a raging demon and destroyed my opponents, both offline and on, with this feature, so it’s a nice addition. Speaking of new additions, another nice one is the new “bound” system, where you can knock your opponent hard into the ground while they’re in mid-air and cause them to bounce off the floor where you can juggle them some more for a higher combo. I have to tell you, it took me awhile to get this down, but once I did, I extended my combos a little bit longer. I’m sure Tekken experts are going to exploit this, though, because it definitely has the potential to be used by the cheaper players who are already too damn good as it is.

So, by this point, you’re probably thinking that this fighting game has it all, eh? Well, not so fast Yoshimitsu lover, as there are a few things that keep this from being the Tekken to end all Tekkens.

We're given Tekken history from the first game all the way up to Tekken 6 in the story mode, showing how Heihachi’s empire crumbled once his son, Kazuya, and in turn, his grandson, Jin, became the heads of the corporation. The problem is, this is far too detailed for a fighting game and it had me dozing off by the time they were talking about Tekken 4’s story, so nope, pass.

We’re then offered a cut scene that has to be about 15 whole minutes of Twilight-like staring and exposition. It’s got to be one of the most boring cut scenes I have ever seen in the history of video game cut scenes. Luckily, you can just press start and skip past it, which I started to do much later, but if you’re like me, you’re going to WANT to follow the story, and I found that even I couldn’t do that with this game, and that’s saying a lot. Once you move on, though, past this terrible cut scene, the story never really picks up, and it all seems like a big waste, really. It was ambitious, and if they had done it in a similar style as Soul Calibur 2’s “Weapon Master Mode,” I probably would have dug it, but as of right now, I can’t tolerate it one bit.

Another thing I hate (Yes, hate) about this game is the final boss, Azazel, which is some kind of crystalline dinosaur or something like that. Azazel is cheap as all hell. Yeah, sure, Tekken has had its string of cheap bosses before (Last edition’s, Jinpachi, is one such example, for instance), but Azazel kicks it up to a new notche with his cheapness. Currently, I’m still totally unable to beat him (her?) with several characters, as I can’t seem to get in close with them in the slightest. What a bummer!

Oh, and one final thing that bugs me about this edition of Tekken is that at times, it’s WAY too serious. Since this game is supposed to be in the midst of Jin’s quest for world domination, some of the silliness that I’ve come to adore with Tekken is gone. Sure, there’s still a fighting panda bear, and Mokujin is still a fighting tree with boxing gloves and breasts, but other than that, the game is a little too serious for my tastes, what with the epidemic of war going on throughout many of the stages.

Still, the good heavily outweighs the bad with Tekken 6 and I’m happy to say that in the long string of titles thus far, Tekken 6 is probably the third best Tekken after 3 and 5, respectively, and I think that’s saying a lot. Tekken 6 definitely gives reason to return and regain the title of being the King of the Iron Fist Tournament.

Players: 1-4
Platform(s): Xbox 360 (Reviewed) PS3, PSP
Developer: Namco Bandai
Publisher: Namco Bandai
ESRB: Teen
Rating: Four out of five stars

Thursday, November 5, 2009

Review: Armored Core 3 Portable



Having never played an Armored Core game in the past, I had mixed feelings going into playing this new PSP Store game based off of the PS2 original. For one, I was skeptical if the controls of charging a mecha forward and backwards, strafing, lunging with a sword, and blasting with a gun could be manipulated on the PSP’s itsy bitsy controls. Sure, God of War: Chains of Olympus pulled off a rather tricky control scheme effectively, but would this game be able to? Secondly, mecha games typically bore the hell out of me (too much customization for my taste), and I was worried that I would be dozing off within the first few seconds of turning it on.

Well, after extensive playtime with the game, I’m happy to say that it’s much better than I anticipated it to be. It’s a pretty fun experience that’s only hampered by a few damning factors. But why dwell on those right now when there are so many positive things to say about the game?

First off, I want to talk about the storyline as it really makes this game shine. If you’ve read some of my articles in the past, then you’ll know that story is very important to me when it comes to gaming, and if a great game has a miserable storyline (Outside of fighting games, of course, which are usually better off without one at all), then I probably won’t be that immersed or interested in the game in the long run.

Armored Core 3, though, has a great storyline that only improves the further you get along in the game. The story takes place below the earth after an apocalyptic event. The society that lives down there is simply called, “Layered,” and they’re ruled by a computer called “The Controller.” Your character is part of a group of mecha pilots group called Ravens who are paid to maintain the peace. However, there's doubt as to whether they're really maintaining the peace creating even more problems with their actions.

Even better than the story, though, are the actual missions themselves, as they offer enough variety to keep you interested throughout the entirety of the game. In one mission, you’re shutting off gas leak valves to prevent a city-wide disaster, and in the next, you’re protecting a stopped train that has lost power while rebel “enemies” try to swarm and kill the passengers on board of it. It’s events like these that get me pumped up every time I turn the game on.

The controls are pretty easy to pick up, too. In a very short amount of time, I mastered all of the skills I needed to progress through in the game. Strafing, shooting, and boosting don’t take much effort at all. After only 30 minutes, I had the hang of it and was blasting away at enemies like nobody’s business.

But not everything is hunky dory in the world of Layered. One of my biggest complaints with the game is that it’s SO dark. This may not have been a problem on the PS2 where you could easily change the contrast, but on the PSP’s tiny, glare hampered screen, many times, I couldn’t see what the heck was going on. I constantly had to tilt my PSP at an angle where the sun wouldn’t hit it and create a visibility problem. Play this game in a well-lit room only, because there’s no way you could play this game outside in the sun and hope to see anything at all.

Another problem I have with the game is the rather slow pacing. It's meant to be methodical but winds up being a little dull, keeping me from being fully immersed in the game as a whole. As I said before, the story's premise is good but unfortunately it’s told in a very robotic manner. This is intentional as the AI is what’s in charge here, and you’re meant to believe that it’s the soulless entity that it truly is. But Portal had a computer guiding you through the game as well, and that computer had nothing BUT personality. I know I shouldn’t compare apples to rutabagas here in regards to the tone of the computer, but this A.I. was putting me to sleep in Armored Core half the time, whereas it was one of the best parts of Portal. Again, it’s an unfair comparison, but it’s one that hampered the experience for me.

Finally, I found that the difficulty ramps up a little too quickly for my tastes. You start off blasting pint-sized, little nuisances in the beginning, but quickly move on to very challenging missions that will require a lot of deaths and replays. You’ll have to really buckle down to plow through them.

Overall, though, Armored Core 3 is an excellent game on the PSP that is hampered mostly by the glare adverse screen. There’s an online mode to play against others, but I was having a hard time finding a connection. Other than that though, you could definitely do much worse than Armored Core 3 for the PSP.

Players: 1-4
Platform(s): PSP
Developer: From Software
Publisher: Agetec
ESRB: Mature
Rating: Three out of four stars

Wednesday, November 4, 2009

Art for food is event’s goal



When a small group of people come together for the good of others, they can achieve great things.

That’s the case for friends Francine Epstein, a ceramic artist and teacher; Gail Mardfin, an artist; Jacki Spinelli, director of the Chester Food Pantry; and Sarah Borda and her husband, Steve Berstler, owners of Mama’s Grace Cafe in Chester where there’s a special effort in the next few weeks to help out the hungry.

There’s a benefit Coffee House event on Wednesday, Nov. 4. Through Thanksgiving, the cafe is dropoff spot for food pantry donations, and donated, handmade ceramic bowls and other works of art will be sold there all month, all to benefit the food pantry. The collaborative effort, called BountiFull Bowls, is in its second go round this year.

The event will take place from 7 to 9 p.m. at Mama’s Grace Cafe, at the rear of 52 Main St. in Chester. The fundraiser will feature recording singer-songwriters Mef Gannon and Angela Adams, Christy Segale and Lisa Deane and the Dirty Blondes Band, as well as a host of other musical talents. Admission is $12.

Last year, Borda and Berstler opened their shop on a Wednesday night, a day they’re usually closed, to have an energetic evening of music, food and art, all to benefit the Chester Food Pantry. The charity needs more food than ever this year because of the loss of jobs from the economic crisis.

“We had standing room only for the Coffee House in here,” said Borda, who has owned Mama’s Grace Cafe with her husband for almost four years. “It was really the first event we had done here with music, and it was a collaborative event between the musicians who came in here and donated their time, Gail, the woman who has done all our graphic design, and then Francine Epstein, who is the woman who’s made all the bowls,” he said.

“And then we donated the place, and I think we made around $3,000 that night between coverage at the door and selling bowls for $20 each,” Borda says. “The full proceeds go to the Chester Food Pantry, so this year, we’ve sold all of our bowls already except for one, and our potter is actually supposed to be bringing us some more bowls soon.”

But the love for the community doesn’t stop there. Also all month, Mardfin will display soup-themed art on the colorful walls of Mama’s Grace Cafe in an exhibit titled, “ ‘Mmmm Mmmm Soup!”

“ ‘Mmm Mmm Soup’ is Gail’s show,” Borda said. “She’s going to have her artwork hanging for six weeks.”

Berstler added, “If something sells, it’s going to go to the food pantry. That’s why she’s hanging it. She makes a big donation to that.”

Borda and Berstler also see these events as a good way to market themselves and their friends to the general public, who all do a great deal for the community.

“We’re all winning here,” Borda said, “the families of Chester here and Mama’s Grace and Gail and Francine — so we’re all happy about that.”

The Chester Food Pantry has been run by Spinelli since 2001 and has grown by such a great measure that she had to move it to North Road in Chester. Spinelli’s motto is: “We do not turn anyone away who demonstrates a need for this supplemental source of food and necessities.”

To contribute, bring food to Mama’s Grace Cafe from now until Thanksgiving. Peanut butter, canned fish, powdered milk, dried beans, macaroni and cheese, flavored rice and baby food are all highly appreciated.

What’s up with the oatmeal pancakes?



The food can do all the talking at the Mini Mac Drive-in Restaurant and Diner on Route 206 in Chester. The friendly chatter from the friendly staff is a bonus.

"Our coffee is the best around," says Teri Petriw, who's just one of the many workers at this fun diner. "I don't care what QuickChek says on those radio stations."

Teri's mother, Anna Bartek, has owned the place since 1975.

"It used to be a Stewart's," Bartek says. "It was closed for I think, two years, and then we re-opened it up. I just made it as a Mini Mac."

The origin behind the name is almost as humorous as its employees: "Well, at the time, I was thinking about how everything was mini — minimall, mini this, mini that — so I thought, oh, we're going to have Mini Mac's. So then, we had the miniburger, but McDonald's was advertising Miniburgers (back in the '80s), so we had to stop."

While they're not selling miniburgers any more, they have enough on their menu to satisfy any early morning or afternoon craving.

"We have a good breakfast menu," says Bartek, who makes most of the food alongside her children. "Our home fries are good, and we have good coffee. And our lunches — most of the stuff I make fresh, like the meatloaf."

Petriw adds: "We run specials every day. We have our homemade soups. Lunch is usually a Philly cheesesteak with fries. We try to run a hot platter with mashed potatoes and a vegetable. We have real good burgers, dogs.

"It's kind of home cooking, kind of what you might have at your mother's house. We have very good soups."

The vegetable soup, made by Bartek, who is of Ukrainian descent, is a favorite with customers. Most intriguing on the menu are the oatmeal pancakes, which is something that not many diners serve.

"What we do is we make the batter, and then we put uncooked oatmeal into the batter," Petriw explains. "I've never seen it anywhere but with us. They're excellent and they're tasty."

Even better than the food itself may be the price, as Mini Mac is truly affordable in these tough economic times.

"You can get eggs, toast, home fries and coffee for $4.95 — under $5," Petriw says.

And while the seating area isn't huge, it's comfortable, with tables and chairs and a deer head that hangs over the entrance doorway.

The eatery is open seven days a week, which means that Petriw and company don't really get much time to enjoy the scenery in Chester, because they devote themselves to the diner and its customers.

"We are in Chester, so I'm kind of in my own little world here," Petriw says. "I don't really get out. We're open seven days a week."

Tuesday, November 3, 2009

All Mailyn, All the Time



Marilyn Masaitis, owner of Marilyn's Cafe in Chester, might well be the hardest-working woman in the local restaurant business.

"I'm here 365 days a year," Masaitis says, "Seven days a week."

This work ethic of hers and her employees is what she thinks has helped them survive in this rough economy.

"I'm having a wonderful time," Masaitis says. "We're in the worst recession ever since the Great Depression, and we're busy every day."

Still, she knocks on wood all the same.

"It's a shame that we're in a recession, and everything is closing up," Masaitis says. "There are at least four, five, six stores in every single mall that are closed. It's bad."

But it's not so bad at Marilyn's. There's the work ethic, of course. But it's also because of its stellar food, as Marilyn's has a breakfast menu to die for.

"We have hash, we have eggs Benedict — most places don't have that," Masaitis says. "We have fresh crepes, which range from apple cinnamon to mixed berry, whole wheat pancakes, fresh fruit. Cinnamon raisin French toast with fresh bananas and strawberries."

The restaurant also has a few items that aren't seen at most places known for their breakfasts: scrapple.

If you've never heard of Scrapple, its definition on dictionary.com makes it sound delicious: cornmeal mush mixed with pork, seasoned with onions, spices and herbs, shaped into loaves and sliced for frying.

"The people here love it," Masaitis says.

The cafe also serves lunch with dishes such as veal parmigiana and veal cutlet, as well as soups and appetizers such as onion rings, french fries, and jalapeno poppers.

Besides the food, the other appeal of Marilyn's is the atmosphere, which Masaitis has worked very hard on updating over the years.

"Every single day, I try to add something new to the walls," says Masaitis, who has owned the place for three years but has worked in the building for more than 20 years. "I try to put up as much as I can find. I'm running out of space."

From the entrance to the rear, with old timey booths and a diner counter for sit-downs for coffee and pie, the place is stuffed with Marilyn Monroe memorabilia, from license plates to dolls and photos of the movie icon along the walls.

"My customers bring me gifts all the time," Masaitis says, "They'll bring me a license plate of Marilyn, a singed and numbered plaque, the Barbie doll Marilyn, the bobblehead. Every time they go on vacation, they bring me something back."

The building had a lengthy history before Masaitis owned it.

"This place was opened in 1968," Masaitis says. "It used to be called the Golden Horse restaurant, and I worked here for 20 years."

Masaitis has seen a lot in those years, but in that time, she's also always had a soft spot for the area.

"Chester is very quaint," Masaitis says. "People come here for the antiquish atmosphere."

Interview: Swollen Members Talk New Album, Addiction and Canada



See the article like it was meant to be seen here: http://www.complex.com/blogs/2009/11/03/interview-swollen-members-talk-new-album-addiction-canadian-love/

Okay, so you’ve heard the name of Canadian rap group Swollen Members before, does that make you underground? Well, if you actually are a Canuck, eating Canadian bacon all day, watching hockey, and other stereotypical bullshit, then no, because back in their home country, Swollen Members are multi-platinum selling artists. The duo of Mad Child and Prevail struck gold in Canada with their first album Balance (1999), and continued the trend with their backpacking sophomore release Bad Dreams (2001). The B-sides compilation Monsters in the Closet followed, but both the group and the fans weren’t too pleased with Heavy (2003), as some thought it was a sign that the group was reaching more for the dollar bills than the actual hearts and minds of the fans.

Swollen got back to their roots, though with their follow-up, Black Magic (2006), but in between that period, Mad Child, took a long break because of a drug addiction. Two weeks ago the group returned with their latest album in three years, Armed to the Teeth, signaling that they’re ready to get back into it and swell up some more, er, members. We talked to the duo to find out about their new album, Mad Child’s OxyContin addiction, and how they came up with that pauseworthy name of theirs…

Interview by Rich Knight

Complex: Okay, let me get right down to the bottom of this. What does the name Swollen Members mean?

Prevail: In hip-hop, swollen means fat. Like, you have fat pockets, your pockets are swollen. You can take that interpretation as how you feel, but to us, Swollen Members is an extended family. It’s a family that’s always growing, always expanding. People are always being welcomed in, and it’s like, our Swollen Members listeners [are the family].

Complex: Alright, that’s settled. Let’s talk about the new album now.

Prevail: Armed to the Teeth has been a great adventure for Swollen Members and an experience that has really unified our group in a way that we didn’t anticipate happening. Mad will tell you, he had an addiction to prescription drugs. So that experience obviously affected him directly, and it affected us [as a group] directly as well, so I think you’ll see that there’s a lot of positivity going on in the creation of this.

Complex: Why the title, Armed to the Teeth?

Mad Child: Armed to the Teeth is just something that I’ve thrown in lyrics in past albums, and I got it tattooed. I guess I just wanted to come up with a slogan to go with the logo. We were originally going to make the album titled Beautiful Death Machine, but as we started making the album, Armed to the Teeth just seemed like a more fitting name. Just like, we’re prepared, we got all the ammunition, we’re ready to go. It’s going to be a battle and we’re ready for war.

Complex: Let’s talk about how big you are in Canada. You’re really huge there.

Prevail: We’ve had a lot of success at home, definitely. Our country has been very open to us, and the Canadian music scene has been good. There, we’re platinum artists and we’ve filled stadiums, so it felt good to be embraced and get love from your own country. It gave us a positive push.

Mad Child: Yeah, it’s been great like, it’s all been from touring and word of mouth, and now with the Internet being such an important tool, promoting music, the Internet has been a huge part of getting awareness in America. We haven’t had the same commercial success, obviously, in America that we’ve had in Canada, so in Canada, we’re fortunate to have lots of radio play and get on MuchMusic and MTV and that kind of stuff. So obviously, that opens you up to the masses, which brings you to a mainstream level. But in America to date, we’ve always been still an underground, independent group. And that’s great. We have a great movement in America, and we have lots of loyal fans, and I’ve found that American fans really stay true and they embrace you.

Complex: Mad Child, you’ve been open about your drug addiction. What went down with that?

Mad Child: I just got off of a four year OxyConton addiction. The first year was just kind of doing Perks (Percocet) and stuff, the last two years was sort of dark, very heavy addiction that I went through. And I got to the point where the last year and a half I was doing a retarded amount of OxyConton every day and was definitely stuck in an actual trap where my whole life circulated and was involved with getting stoned every day.

Complex: How does that work in with the album?

Mad Child: One of the only great things that happened during that three-year period, especially the last two years, was that we were still making music. I got a pretty incredible group of guys around me as far as my rap group and my other friends and family who didn’t turn their back on me. The problem is, when you’re in a situation like mine and you become a drug addict, which is obviously a selfish act, you’re not only affecting your own life, but you’re affecting other people’s lives around you. And I literally put the guys in my group’s lives on hold for three years because I was a very non-productive person as far as going out and going on tour, you know. But fortunately, the guys were supportive enough to stick around and be my true family, and I have a studio at my house, so we were able to still work on the album while I was intoxicated or whatever. I basically made the whole album stoned.

Complex: I’m sure you’re not the first artist to do that. Alright, time for the kicker. What’s your favorite Swollen Members album?

Mad Child: Well, up until Armed to the Teeth, Bad Dreams [was]. I just listened to it about a month ago, so I could reflect on it. Still to this day, I’m impressed with what we did.

Complex: Prevail?

Prevail: For me, it’s Balance, because it’s our first one. You know, we didn’t go in with any preconceived notions about anything. It was a very raw album in that we were just really learning how to hone our talents, and really how to become a group. That was a stepping stone for me.

Monday, November 2, 2009

Review: DJ Hero



Guitar Hero is boring. What is Activision on, like, the fifteenth edition already? I’m tired of that stupid game and I’m tired of always seeing it everywhere I go. In fact, I’m tired of ALL music themed games right now, as they bore the living crap out of me these days. Whether the gimmick is a floor pad, a microphone, or a guitar, if these companies don’t come up with something new fast, then dammit, I’m giving up on the rhythm genre altogether.

That was me about eight hours before I played the new Activision title, DJ Hero, a game that introduces enough new features to the genre that I’m actually excited about it all over again. The wonderful thing about DJ Hero is that it actually makes me want to get up out of my seat and play it instead of just lazily sitting around on my butt and tapping multi-colored buttons and strumming a plastic fret. And after all these years of getting used to that to the point of annoyance, I think that’s saying a lot.

There’s a problem, though, and lies in the controls. DJ Hero is not as easy to pick up and play as Guitar Hero. That has more to do with the difficulty of actually playing turntables, rather than any real fault of the company itself. The learning curve for DJ Hero is a little thick, almost to the point that some people might be intimidated and not want to give it a try, and that’d be a damn shame because once you get used to it, you’ll be mixing Rick James and Gwen Stefani together in no time.

The game comes with a turntable that you can scratch back and forth like a real record. There are three buttons on the record that act like the buttons on the Guitar Hero guitar, and also an effects dial that allows you to make the track all wavy as you hold down the keys. But wait, there’s more! While Guitar Hero is perfectly content to give you just a few keys and a fret bar, DJ Hero also has a cross-fader stick, which you use to flick back and forth to switch up the beat, a “euphoria” button that acts like Star Power in Guitar Hero, and even buttons that key up certain crowd-pleasing phrases like “Yeeeah, boyyyy”. That’s a whole lot of things to operate while playing a single song, and if you just see somebody doing it, your first reaction will probably be, "Gulp."

Even if it is difficult at first, give it a try. DJ Hero is an absolute blast, which I think even rivals how I felt the very first time that I played Guitar Hero all those years ago. In DJ Hero, you pick a wide assortment of funny looking DJ’s, and can also unlock real ones as the game progresses (shout out to Activision for getting DJ Shadow, Jazzy Jeff, and even Daft Punk in the game). Guitar Hero has always had pretty good graphics for the characters on stage, but the audiences are traditionally bland. That's not the case DJ Hero. The crowds in this game look like they’re really having a great time when you mix up a good recording.

The songs you get to mash up are all over the place as well, ranging from David Bowie’s, “Let’s Dance” mixed with 50 Cent’s, “Disco Inferno,” to 2Pac’s, “All Eyez on Me,” mixed with the Aranbee Pop Orchestra’s, “Bittersweet Symphony Instrumental.” All the songs in this game are completely win, so you don’t have to worry about that. Even better though are all the different ways that you can make each song unique. You see, unlike Guitar Hero, where you’re pretty much stuck with tapping along with whatever keys they give you, DJ Hero actually allows you to be a little more creative. You're given the opportunity to splice up the recording with the cool effects dial and rewind the song when you have enough stars so you play certain portions over again. Heck, you even have the option to put your own mixes together, making the game really endless.

So, is DJ Hero the game of the year? Not quite as there are some major problems with it that keep it from totally owning the dance floor. For one, as great as the mixes are, there aren’t really that many songs in the game in general, as many of the tracks are used over and over again in different combinations, giving you the impression that you have more songs than you actually do. Also, the two-player mode is a joke. Since Activision owns the Guitar Hero brand, they thought it would be a good idea to allow one person play the turntable while the other mans the guitar. It’s a good idea in theory, but the final product sounds like a total mess, and not in a good way, like Rage Against the Machine’s Tom Morello mixing scratching noises one minute and thumping chords the next, but rather like Limp Bizkit. I thought it would be a cool feature, but it’s not. Not at all.

Another problem that I have with the game is that it’s mostly hip-hop oriented. Although there are rock tracks to mix up the monotony, it’s still done like a hip-hop DJ would do it, mixing and fading. My question is, where are all the techno DJ’s? They operate the wheels of steel in a totally different manner, and it would have been pretty cool to see how Activision might have pulled that one off. Maybe that will be in the sequel - or, knowing Activision, in a side-edition that they can sell at full price in a few months. That would be just like them, wouldn’t it?

In spite of its flaws, DJ Hero is a refreshing new game definitely worth the price of admission. Pick this game up if you want to believe in the rhythm genre again.

Players: 1-2 Platform(s): Xbox 360 (reviewed), PS3, Wii, PS2 Developer: FreeStyleGames Publisher: Activision ESRB: Teen Rating: